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Old May 17, 2009, 07:08 AM // 07:08   #41
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Inscriptions /puke

Great for hero weapons but my preference is uninscribable gear

Anyone who has gotten a perfect tyrian or canthan drop will agree on this point and the only things I ever buy in game are canthan q9 20/20 or 20/10 staves

For me you can keep your BDS, Eternal Blade and pretty much all NF drops (mostly because the NF skins are ugly too) anything that drops inscribable I will mod for a hero if I like the skin if not then it's for the merch

Bo Staff > all
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Old May 17, 2009, 10:06 AM // 10:06   #42
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Hunting for and collecting virtual treasures is an important aspect of PvE for many players, and I really enjoy it myself. But hunting for building bricks and building your own copy of a 'treasure' doesn't feel any good at all.


The whole inscription system is after whole 4+ years still the Number 1 WORST thing that has happened to Guild Wars PvE. A massively huge mistake with no way of recovery, done wrong for a plenty of reasons.
I agree this ^ says it all about the way GW went. Treasure is meaningless anymore. It's almost like the total drive of the Anet developers is nothing more than senseless grind for titles and getting as many people as possible to move into their silly PVP system. Treasure hunting is totally dead. Why go out and hunt for anything when for 5 plat I can buy the template from a weaponsmith and just add mods and inscriptions to it? Talk about destroying the adventure.

I loved it when I could make fortunes selling +29/+30hp mods and perfect rare skinned items from Prophecies and Factions. I remember selling 20/20 penetration mods for 80k or more. Anet took all the fun out of going out working for these items and then coming back and turning a nice profit from our work.

As I said it's now just Candyland for the Carebears and nothing much left for the hardcore. Never would have believed there were so many carebears in the world that don't want to have to wait for anything, want it all now, cheap and easy. Just amazes me at the population of them.
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Old May 17, 2009, 11:34 AM // 11:34   #43
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So you litterally hate them because the weapons don't have inscription slots? I honestly think that is idiotic >.<
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Old May 17, 2009, 12:33 PM // 12:33   #44
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Inscriptions were one of the worst thing that happened to Guild Wars. It absolutely destroyed the economy. Guild Wars was fun when it was just Proph, the limited amount of skills, perfect balance between PvP and PvE, and there were actual "Rares." A Req 8 15^50 fellblade or chaos axe were worth 100k+XXXectos, and ectos use to be 10k+ each. You actually had to be good at Guild Wars to get a good drop. There were no heros, and no guildwiki to step you through ANYTHING, you really needed a good guild and a solid balanced team do the any of the high end zones. Now you run the the game you can get multiple purp/gold drops that you can make godly. The Hall of Heros Chest, and Fissure/Underworld were the only places you could get high end drops and the chance of getting those to be perfect, really gave you something to look forward to when you identify it, look at the game now, the whole economy revolves around mini pets and everlasting tonics, its pitiful. Inscriptions was one of the beginning of the end of Guild Wars. Thats just my two cents...
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Old May 17, 2009, 12:42 PM // 12:42   #45
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Look at this.
http://wiki.guildwars.com/wiki/Sword

See the number of skins in each campaign?
That was the only reason Prophecies had fixed variable propreties.
There were so few skins that a way to artificially create rarity. When there are only 10 skins and only 1 or two of them are really rare, you must add an extra to the req to make some things rare between the rare.
With so many different skins now, such artificial rarity is no longer necessary, there are skins that are rare just with their drop rate, their price or their req so it's time to remove it.
- It's annoying for the mayority of players.
- It is disappointing for those that get factions and prophecies after Nightfall and Eye of the North.
- It's unfair for PvP-only characters.
Those reason against it are enough for it to be removed.
Reasons 'for' it?
- Wanting to sell a single weapon drop for high amounts of gold.
Not good reason enough.


Quote:
Originally Posted by Toxic OnyX View Post
[...]

Anyone who has gotten a perfect tyrian or canthan drop will agree on this point and the only things I ever buy in game are canthan q9 20/20 or 20/10 staves[...]
I got quite some of those... all down to the merchant. Specially shields and wands, that can't be modded at all.


This is GW, not Diablo, you get a skin, then mod it, not get a weapon, then a 'better one' and sell the other, once things are max, all that matter is the skin.
That's the GW way, and that's what all that should be fied to the weapon are the fixed properties all similar weapons have, and all variable properties should be really variable, with mods.

A martial weapon or a wand? Its fixed property is damage, the variables are the rest.
A staff? All staves have damage, energy and half spell recharge. The rest are variable and should be moddable.
A shield? The fixed property is the armor, the rest should be moddable.
A focus? The fixed property is energy. The rest should be moddable.
An armor? The fixed properties are fixed, the rest are moddable.


That 'high end' market is fo too few people, and it is hijacking two entire campaigns.
It has been around here for too long, it's time to keep it in pre-Searing only or not even that.

Last edited by MithranArkanere; May 17, 2009 at 01:09 PM // 13:09..
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Old May 17, 2009, 04:48 PM // 16:48   #46
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Originally Posted by Red Sonya View Post
I agree this ^ says it all about the way GW went. Treasure is meaningless anymore. It's almost like the total drive of the Anet developers is nothing more than senseless grind for titles and getting as many people as possible to move into their silly PVP system. Treasure hunting is totally dead. Why go out and hunt for anything when for 5 plat I can buy the template from a weaponsmith and just add mods and inscriptions to it? Talk about destroying the adventure.

I loved it when I could make fortunes selling +29/+30hp mods and perfect rare skinned items from Prophecies and Factions. I remember selling 20/20 penetration mods for 80k or more. Anet took all the fun out of going out working for these items and then coming back and turning a nice profit from our work.

As I said it's now just Candyland for the Carebears and nothing much left for the hardcore. Never would have believed there were so many carebears in the world that don't want to have to wait for anything, want it all now, cheap and easy. Just amazes me at the population of them.
Sooo... basically what you want is to keep the potential to do one's best in the hands of the few, because good mods should be very rare and too expensive for the average person? Hon, that's not what Guild Wars is about. You want top-notch gear to be restricted to the most hardcore players, you go play World of Warcraft.

They haven't destroyed the adventure. Sure, maybe I might have a Fiery Dual Winged Axe of Fortitude, "Have Faith", and it works great for my ele MoR/Cyclone Axe build, but I think it's a little blah. So I'll go and hunt for a Fiery Blade Axe that I can transfer those mods to. It'll take a while, but I'll be able to get it... and I won't have to put up with some useless mod when I get it, because I'll be able to transfer the inscription from my old axe. This is GW; we (supposedly) don't believe in grinding to be the best. Form =/= Function. You want an elite weapon? Go get a really great-skinned one. Just don't force the rest of us to use cruddy mods if we don't have the time to farm up a perfect one.
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Old May 17, 2009, 05:25 PM // 17:25   #47
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Although it was a lot easier for me to get the perfect weapon it also took away a bit of the fun of finding a new weapon.
I completed Prophecies with the "dump your weapon if you find something better" tactic and it was really fun finding a new one and actually see the improvement.
Now it's find a weapon and max it asap. which is good but no fun at all.
Hope they implement something in GW2 that makes assembling the perfect weapon something that takes time and dedication, maybe "infuse weapon X at place Y to do more damage to foe Z" so if you want that added bonus you have to go through certain steps instead of just applying then to your weapon.
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Old May 17, 2009, 05:52 PM // 17:52   #48
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Originally Posted by MithranArkanere View Post
Reasons 'for' it?
- Wanting to sell a single weapon drop for high amounts of gold.
Not good reason enough.

That 'high end' market is fo too few people, and it is hijacking two entire campaigns.
It has been around here for too long, it's time to keep it in pre-Searing only or not even that.
I like how you just declare everything you personally don't like to be bad for the game.

Just because you are too lazy/bad at the game to afford high-end weapons doesn't mean they should be removed. There should be something in the game for everyone. You already have the inscribable weapons, leave the rare skins alone.
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Old May 17, 2009, 06:20 PM // 18:20   #49
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Adding inscriptions to Prophecies and Factions would effectively remove content. The inscription system does not allow all the possible weapon upgrades or combinations that are possible in Tyria and Cantha.

I like the "50/50" split between inscribed and uninscribed drops personally. There's always the chance of finding a favorable combination of mods in Tyria and Cantha that simply can not be created in NF or EotN.

Last edited by MisterB; May 17, 2009 at 06:23 PM // 18:23..
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Old May 17, 2009, 11:38 PM // 23:38   #50
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Sooo... basically what you want is to keep the potential to do one's best in the hands of the few, because good mods should be very rare and too expensive for the average person? Hon, that's not what Guild Wars is about. You want top-notch gear to be restricted to the most hardcore players,
Sorry HON but for two whole years plus that IS WHAT GUILD WARS WAS ABOUT!. Not until Nightfall was released was it different. So, don't go giving me what guild wars is about crapola. They changed it for the carebear QQing candyland players like YOU. I enjoyed it the way it was INTENDED. They RUINED WHAT GUILD WARS WAS ABOUT! Now move along and go play your candyland game and here's a sucker for you as well. (hands him a suker)
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Old May 18, 2009, 12:20 AM // 00:20   #51
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Originally Posted by MisterB View Post
Adding inscriptions to Prophecies and Factions would effectively remove content. The inscription system does not allow all the possible weapon upgrades or combinations that are possible in Tyria and Cantha.

I like the "50/50" split between inscribed and uninscribed drops personally. There's always the chance of finding a favorable combination of mods in Tyria and Cantha that simply can not be created in NF or EotN.
The solution is NOT leaving things as is.
Items already exists that PvP characters cannot replicate.
Like they did with pet evolutions, PvP characters MUST have access to those combinations.

So just adding inscriptions worldwide won't be enough. More upgrades are required until all combinations are possible, and a trader is needed too, so they can be added in all PvP outposts like rune traders, and PvP characters can upgrade chest rewads.

Quote:
Originally Posted by Alleji View Post
I like how you just declare everything you personally don't like to be bad for the game.
So far, every time I don't like something, it gets changed. Last ones were no credits area for Prophecies, no headgear collecor in pre-Searing and PvP characters not having access to all evolutions. Now tell me why is bad that PvP characters can have a dire pet. No it is not. Like it won't be bad that PvP player had access to all item combinations without having to waste time trading with some guy that asks more than 100k for an item just because it has two fixed unmmodable properties not replicable with upgrades.
Update after update GW gets more like it should be, and corrects more mistakes, it is just a coincidence that what GW should be is what I like.
GW has changed a lot since Prophecies. And most changes were all for better.

I don't just talk for myself, I also talk for almost every single player I know ingame. I only find people against inscriptions worldwide in pages related to auction sites. When I ask people I party with, guildies, allies or friends, they say things like they keep inscribed and sell uniscribed or just merch all that stuff. No single player I asked met ingame liked Tyrian and Canthan drops, and those that played Nightfall first hated getting those after being using the new system.

Last edited by MithranArkanere; May 18, 2009 at 12:35 AM // 00:35..
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Old May 18, 2009, 12:39 AM // 00:39   #52
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Originally Posted by Red Sonya View Post
Sorry HON but for two whole years plus that IS WHAT GUILD WARS WAS ABOUT!. Not until Nightfall was released was it different. So, don't go giving me what guild wars is about crapola. They changed it for the carebear QQing candyland players like YOU. I enjoyed it the way it was INTENDED. They RUINED WHAT GUILD WARS WAS ABOUT! Now move along and go play your candyland game and here's a sucker for you as well. (hands him a suker)
They ruined the game FOR YOU! Don't put us, or the rest of the people actually playing the game, in your category. They made a game that, on the one side, still has PvP in which everyone is on the same playing field, as far as skills and gear are concerned. That is still skill>time played. If you were so bad and elite, you wouldn't care what was going on, as you would know you could still go into PvP and prove how good you were.

As for "what was intended"...they intended to make money. Just because they piddled in some people's little concepts, does not mean they ruined what the game was about. They added stuff to make the game popular with more people. The casual player, not you or me, is what earns money for the game. These 99.9 percent are going to buy GW2 based on their fun in this game. These people are going to buy the makeover kits and extra storage, and enjoy the fact that they can go into the PvE world with friends or without, without the need to worry if their ass will be handed to them because they aren't as 1337 as you are, or haven't played since beta like you have. They can enjoy the game the way they want to play it.

edit: Mithrane beat my post, and said it better. bastard
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Old May 18, 2009, 12:57 AM // 00:57   #53
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Logic has nothing to do with cryes or complains.

* PvP-only accounts can be created for PvP-only characters.
* PvP characters of any profession should have access to any skill and combination of properties in equipment by himself, without having to trade with other players, in very little time, since that's the reason to use a PvP-only character instead a PvE one.

Once they unlock everything...
* Can they use any skill?
- Yes, all but PvE ones, that PvE characters can't use in PvP.
* Can they create any combination of properties in armor?
- Yes, all but the infused property, which is PvE-related and has no efect in PvP. Skins has no effect in PvP either.
* Can thay bring any pet evolution?
- Yes, they can even bring any pet, not just evolutions and damage types.
* Can they create any weapon of offhand combination of properties?
- No, the vestigial drop system still used in Tyria and Cantha can generate drops that can't be repicated with the item creation panel.

Logic dictates that should change.

Also, PvE characters should be able to get cash, go to a trader, and change their equipment almost fast as a PvP character can.
They can with rune traders, they can for free with the menagerie, but they can't with weapons and offhands. Wands and offhands are the worse case. They don't even accept simple mods (wand wrapping, foci cores and shield handles) you can partialy upgrade tyrian and Canthan martial weapons and staves, but those come like that can't be changed at all.

So that's why one pf the things the next content update should do is this:
- Add more upgrades so all combinations are possible via PvP item creation.
- Upgrade all drops to the new sysytem.
- Add weapon upgrade traders, and put them in all towns, some PvE outposts and explorables and all PvP outposts.
- Add a feature to weaponsmiths to update any old item (like old drops, collector items or prophecies quest rewards) that has a equivalent property in inscriptions (i.e. a sword with a 12^50%) to the inscription system, customizing it in the process. Items with no equivalent property won't be upgradable (i.e.: a sword with just a +20 health).

Last edited by MithranArkanere; May 18, 2009 at 01:04 AM // 01:04..
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Old May 18, 2009, 01:03 AM // 01:03   #54
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inscribable = fail

non insc, perfect = u will always make good money on it, so its ftw.

if like suggested above they do change all weapons to inscribable then there would be nothing left in the game for me tbh.

Last edited by Axeman002; May 18, 2009 at 01:08 AM // 01:08..
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Old May 18, 2009, 01:28 AM // 01:28   #55
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Originally Posted by Tyrael_Eveningsong View Post
Inscribable weapons are good for Physicals, but to have to shell out 20k+ for a max Forget Me Not inscription for my Monk or Necro? Please...
On the other hand, inscribably caster weapons made caster weapon drops finally stop sucking...

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This is the reason why i love prophs and factions, i hate eotn and Nf for inscriable item. in my opinion inscription ruined gw item market and gw totally.
Sure, if by "ruined" you mean "made weapons affordable". all the original system did was create a false rarity (if 9/10 of a certain weapon have a useless inherent mod, only the remaining 1/10 makes it into the market, making that weapon seem much rarer than it really is)
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Old May 18, 2009, 01:44 AM // 01:44   #56
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That 'false rarity' was required because there were very little different skins in GW. With so few skins, if you make one of the variable properties fixed to the weapon, you decrease the occurrences of a perfect one, making the perfects more rare.

But that is a system that comes from 'ancient times' when PvP when there was no Great Temple of Balthazar, Tombs were the entrance to HoH and the number of different skins for each item was a joke, and even there were no items linked to some caster attributes.
All of that were mistakes that were corrected.

PvP was separated and moved to the battle isles, many different skins were added and rarity was separated from properties and linked to skins and req only.
With so many skins now rarity is no longer a problem.

By the way, items for the new professions should drop in the old campaigns. You can get daggers in crystal overlook, but can't get spears in the arid sea. Around 10 skins (even already existing skins) for Prophecies and 15 for Factions would do the trick.
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Old May 18, 2009, 02:27 AM // 02:27   #57
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They should allow Factions and Prophecies to drop req 8 and 7 weapons to make up for no inscriptions. No point in opening chests in those 2 campaigns.
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Old May 18, 2009, 03:33 AM // 03:33   #58
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Sadly there's no chance for the inscription system to go away and no way to fix the damage that it has done, so the best thing we can have is those 2 systems existing together.

People like me who enjoy getting actually rare drops from time to time instead of everything being equal and equally worthless can still play Prophecies and Factions. People who want easy, instant and dirt cheap perfection can get them in Nightfall.

But it doesn't mean it should just stay as it is forever - I'd absolutely love to have MORE new stuff dropping under the old system!
Yes, more!
Prophecies could really get some love, real love, not another nerf.

Spears, Scythes and Paragon shields with inherent mods including those mods/combinations not possible under the insc system would be Awesome. A couple existing shield skins (for example Shield of the Wing) could start dropping for Paragon attributes as Prophecies only drops with NO insc. clones possible. Same with a few Factions ones (Ornate would fit a Para very well imho).

Bringing the missing attributes reqs like Healing, Protection or Restoration to caster items in Proph/Factions would also rock my world.

Some minor tweaks could also be nice, for example removing or greatly reducing the chance for off-profession mods on Factions staffs/wands/offhands (they may be unique but they all plain suck), and with introduction of the missing reqs the chances for off-attribute mods could also be reduced. Tyrian/Canthan STAFFS could also get the +5energy(above50%) mod as a possible inherent, provided it's quite rare.

I have more ideas to make drops in Prophecies and Factions even more attractive for everyone while keeping them oldschool style, some may be a little controversial so not posting them here now.
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Old May 18, 2009, 04:56 AM // 04:56   #59
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Hello again, everyone. I couldn't help but reply to this thread because I have a deep fondness for inscribable items. If the biggest problem with their introduction is the rarity of items (finding perfect r7-9 with built-in 15^50, for instance), then the solution is simple - make some extremely rare drops. Here are my solutions:
  • All drops in all campaigns inscribable
  • Certain rare skins have a 5x times lower drop rate than they currently have, with lower reqs having even lower rates
  • All missing mods are added (15/-1, +1 attribute and inscription shield handles that create 'dual-modded' stats, etc)
  • A new rarity [color] of item, grey-ish or 'Platinum'
  • Platinum items will always come as req. 8, max, inscribable, clean, and can be ANY skin
  • Platinum items will have an extremely low drop rate (at least 2-3x lower than the above mentioned drop rate for the rarest gold items)
  • Platinum items will ONLY drop from bosses in high-end areas in HM (Shiverpeaks and beyond in Prophecies, Echovald/Jade Sea and beyond in Factions, Poisoned Outcrops and beyond in Nightfall, and all areas of GW:EN)
  • For the icing on the cake, Platinum items can be added to the HoM
This way, rare-hogs get their goodies, and the rest of the population have inscribables galore, with a chance at getting a drop worth bundles. An introduction of a super-rare new category of items would give collectors a whole new goal to shoot for. Also, people that currently have non-inscribable items will now be holding onto extremely valuable collector items as they could never be acquired again. Is this a win-win we could all agree on? (not that it would ever happen, but hey!)
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Old May 18, 2009, 05:26 AM // 05:26   #60
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If you derive fun from running around looking for phat lewts, why not get a metal detector and head down to the beach? Maybe get some IRL phat lewts you can powertrade on ebay?
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